Three travelers journey across an inhospitable desert, hoping to escape the Guild which pursues them. Their quest is feeling increasingly futile to at least one of their members, a wyrmrider named Adzala, whose wyrn they abandoned eight days ago. The situation grows increasingly dire, until Adzala finds out the truth of why the spellcaster is being hunted by this Guild.
This is probably the most high fantasy story I’ve read in Apex, with a world rife with magical creatures, spellcasting, and political intrigue. Also, a lot of fighting: this is a pretty harsh world, where nobody trusts each other, apparently with good reason. There’s a depth to the world, a sense that there is more happening here than we see in the story. I wouldn’t be surprised to learn that the author has a novel set in the same world – it’s certainly rich enough for one. It’s also nice to see a fantasy set in an alternate Saharan Africa, instead of the more typical pseudo-European settings.
I had trouble getting emotionally invested in this story. While there is certainly a strong setting, I had some trouble orienting myself in regards to the characters. Jasiri, their fighter, stands out as the only character to push back against the harsh, distrustful norms of the setting to truly care about people and reach out, but he is the only character whose personality felt strongly developed to me. Still, if you’re looking for a fantastic setting and a tense plot, this story delivers.