REVIEW: “Solicited Discordance” by Matthew Hughes

Review of Matthew Hughes, “Solicited Discordance”, Asimov’s Science Fiction January/February (2018): 95- 110 — Purchase Here. Reviewed by Kiera Lesley.

Detective Erm Kaslo has been hired to find and bring back rich heir Delabond Shekhar, suspected of being seduced into a common scam to hunt for treasure on Bessarene – a continent on which nano and native organisms have been left to fuse and evolve into a dangerous wilderness. To make matters more interesting Delabond’s potential seducer practices ‘solicited discordance’ – an approach to living which challenges physical and intellectual comforts. However, as Kaslo follows the pair to Bessarene, he discovers that there is more going on than he initially suspected.

A neat space opera adventure story. The plot and world were interesting and the action sequences at the climax were fun. However, the narrative had a lot of dense paragraphs of description, historical context, and a lengthy section speculating on what was happening off-screen which I found slowed the pace.

The idea of solicited discordance is an interesting one – someone deliberately devoting their life to experiencing discomfort and difficulties. However, as the character in question wasn’t our perspective character, it was a bit more peripheral to the story than the title suggests.


REVIEW: “Jewel of the Heart” by Matthew Hughes

Review of Matthew Hughes, “Jewel of the Heart,” Fantasy & Science Fiction 134, 1-2 (2018): 86-144 — Purchase Here. Reviewed by Standback.

Matthew Hughes’ stories are usually colorful, pulpy, and a lot of fun. Previously, he’s written tales of Henghis Hapthorn, the sardonic discriminator; Raffalon, the overconfident rogue; and others. In his last few stories for F&SF, Hughes has been developing a new character, Baldemar, a wizard’s henchman who’s far more level-headed than the wizard he serves. Baldemar’s watchwords are caution, keen observation, and always paying what he owes.

Baldemar’s previous outing won him the attention of a powerful sentient artifact — who, in this story, plucks Baldemar away from his master, and sets him on a mission in a dream-like plane, operating on fairy-tale logic. His goal is unclear, but he is instructed to mind the difference between story and dream, and to follow his instincts.

The story is full of fun and vivid scenes — from the overbearing Helm whisking Baldemar to and fro as it pleases, to the odd, unsettling doll that becomes his companion for the quest.

That being said, it also has a very aimless feel to it. The quest is, fairly explicitly, an arbitrary one; it’s a “test” Baldemar needs to “pass,” and there isn’t really any potential for outcomes or repercussions more interesting than “pass” vs. “fail.” The dream logic is definitely dream-like, but that leaves the story feeling like a sequence of random events, with no sense of progression or significance. I found it fun and goofy and entertaining, but I just didn’t stay excited for it at full novella length.

Perhaps most disappointing, I don’t feel Hughes has found his feet with Baldemar as a character yet. I love Baldemar’s extreme soberness whenever it makes an appearance:

“I don’t suppose,” Baldemar said, “that the way out is to ask you to bring back the door?”

“No, but it’s good not to limit your thinking.”

But those instances feel few. Far more often, Baldemar is called upon to “trust his instincts,” a fairly vague instruction, which mostly winds up meaning “do some arbitrary thing that advances the plot, when the author chooses.” I’m sure that an entertainingly sober character is more challenging to write than an entertainingly flamboyant one. Hughes has managed it marvelously in previous stories, particularly in Baldemar’s introduction, “Ten Half-Pennies”. I’m sorry this one doesn’t reach the same heights, and I look forward to seeing more of Baldemar.